Creational Patterns
Abstract Factory
Provide an interface for creating families of related or
dependent objects without specifying their concrete classes.
Builder
Separate the construction of a complex object from its
representation so that the same construction process can create different
representations.
Factory Method
Define an interface for creating an object, but let
subclasses decide which class to instantiate. Factory Method lets a class defer
instantiation to subclasses.
Prototype
Specify the kinds of objects to create using a prototypical
instance, and create new objects by copying this prototype.
Singleton
Ensure a class only has one instance, and provide a global
point of access to it.
Structural Patterns
Adapter
Convert the interface of a class into another interface
clients expect. Adapter lets classes work together that couldn't otherwise
because of incompatible interfaces.
Bridge
Decouple an abstraction from its implementation so that the
two can vary independently.
Composite
Compose objects into tree structures to represent part-whole
hierarchies. Composite lets clients treat individual objects and compositions
of objects uniformly.
Decorator
Attach additional responsibilities to an object dynamically.
Decorators provide a flexible alternative to subclassing for extending
functionality.
Facade
Provide a unified interface to a set of interfaces in a
subsystem. Facade defines a higher-level interface that makes the subsystem
easier to use.
Flyweight
Use sharing to support large numbers of fine-grained objects
efficiently.
Proxy
Provide a surrogate or placeholder for another object to
control access to it.
Behavioral Patterns
Chain of Responsibility
Avoid coupling the sender of a request to its receiver by
giving more than one object a chance to handle the request. Chain the receiving
objects and pass the request along the chain until an object handles it.
Command
Encapsulate a request as an object, thereby letting you
parameterize clients with different requests, queue or log requests, and
support undoable operations.
Interpreter
Given a language, define a represention for its grammar
along with an interpreter that uses the representation to interpret sentences
in the language.
Iterator
Provide a way to access the elements of an aggregate object
sequentially without exposing its underlying representation.
Mediator
Define an object that encapsulates how a set of objects
interact. Mediator promotes loose coupling by keeping objects from referring to
each other explicitly, and it lets you vary their interaction independently.
Memento
Without violating encapsulation, capture and externalize an
object's internal state so that the object can be restored to this state later.
Observer
Define a one-to-many dependency between objects so that when
one object changes state, all its dependents are notified and updated
automatically.
State
Allow an object to alter its behavior when its internal
state changes. The object will appear to change its class.
Strategy
Define a family of algorithms, encapsulate each one, and
make them interchangeable. Strategy lets the algorithm vary independently from
clients that use it.
Template Method
Define the skeleton of an algorithm in an operation,
deferring some steps to subclasses. Template Method lets subclasses redefine
certain steps of an algorithm without changing the algorithm's structure.
Visitor
Represent an operation to be performed on the elements of an
object structure. Visitor lets you define a new operation without changing the
classes of the elements on which it operates.
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